The Fast and the Farmer-ish - Season 2

Season 2
Hosted by full-time farmer and social media star Tom Pemberton, The Fast and the Farmer-ish series two returns with a brand new set of super-sized challenges created by Games Master Jimmy and his team of engineers to test skill, creativity and nerve.
The competition is tougher than ever, with this series seeing all the rival teams battling it out at the Fast and the Farmer-ish paddock in Ballymoney, County Antrim to steer clear of the dreaded "tractor-off" elimination at the end of each episode.

Episodes

Episode 1
Our six teams are primed and ready for battle.
From the far reaches of the UK - with tractors big, small and medium - these tractor-mad young farmers can't wait to show off their skills and agility. They're eyeing up the opposition and there's no end of fighting talk. Who has what it takes to win this round and avoid the tractor-off elimination? Staying safe is the name of this game, and it can all change in a heartbeat.
First up is the bale baton relay race - a test of speed and precision. Adrenaline is pumping as the teams approach the starting line. Who'll be cool under fire, and who'll crack under pressure?
Next up is super-sized bowling - not as easy as it looks. Again, skill and precision are everything - there are a few twists and turns along the way. Teams' worst nightmare is the tractor-off, and Jimmy's balance beam promises to be a real test of nerves. Watch out for ingenious tactics when it comes to gaining any advantage to avoid the drive of shame home.

Episode 2
With five teams remaining, round two promises to be a game-changer.
The challenges have just gotten tougher, so only those with real skill and experience can survive these tests of ultimate endurance. The monster Masseys may have met their match against the vintage John Deere. Sometimes size isn't everything!
It's all to play for, and the teams who keep their cool and weigh up the odds are the only ones likely to stay out of the tractor-off at this level. With challenges on a vast scale, our drivers will need to be quick and nimble to avoid the huge wrecking ball in Xtreme Obstacles, but it could be slow and steady wins the race on the very tricky Load of Balls course - that's the clincher.
No one wants to face the tug of war tractor-off - when those wheels stop spinning, only one team can return to the safety of the barn, and it's all over for the losers.

Episode 3
With only four teams left in the competition, tensions are running high. In this round, teamwork is crucial for any chance of earning a place in the semi-final.
Steely determination and concentration is the order of the day as teams use every tactic possible to gain an advantage in the Catapult Chaos challenge. This is the one with points up for grabs, but hitting the target isn't as easy as it looks. It's make or break once those turnips are unleashed.
With some points to be redeemed, the next challenge, How's She Cuttin', relies on artistic flair and accurate mowing skills. It's all a bit of a pig's mess, even for our most talented tractor artists - have they enough points to stay clear of the ultimate tractor-off?
In a thrilling finale, the Bog Run race decides who's staying and who's going home. This is a fight to the finish. Once the wheels stop spinning and mud stops flying, who will screech their way into the semi-final?

Episode 4
The most spectacular semi final in Fast and Farmer-ish history - fuelled with tension, drama and exceptional skill. Our teams are determined to wrestle their way to the bitter end for a chance of taking their place in the final.
There's nowhere to hide at this level, so it comes down to the driver and their skill behind the wheel. With challenges of epic proportions, teams need to keep the nerves in check and show what they're made of.
In a breathtakingly exciting Tractor Impossible race, our drivers must get in and out of the special Fast and Farmer-ish vault against the clock. Th evault houses sensitive lasers, which must be avoided at all costs - this is a real endurance test of skill and speed! Bagging points here is crucial if elimination is to be avoided.
In Horsing Around, teams are yet again tested on artistic flair while against the clock. There are points for speed and accuracy - which gameplan keeps which team safe? There's no horsin' around when it comes to the tractor-off - On the Pull returns on a super-sized scale.One team thinks it's all over before it even starts, but there are twists in the tale. Expect the unexpected in the most exhilarating, head-frying semi-final imaginable.

Episode 5
It's the final, and our two surviving teams are pumped and ready for battle to commence. This is the ultimate test of tractor driving skills with challenges on a scale fit for the Fast and the Farmer-ish final.
Up first, Games Master Jimmy has devised his very own giant-sized Steady Hand - who'll be cool under fire when it comes to navigating the windy wire to win the all important points?
The stakes are high when the bog run is both forward and in reverse. Precision and speed are tested to the max. There are no points for mistakes in this game!
And finally, a Fast and Farmer-ish finale special: Hook Me Up, when strategic decisions have to be made - but at the end of the day, it's all about the time on the clock.
Which team can prove their metal in this gripping final to become the newest Fast and Farmer-ish champions?

Episode 6
After a competition full of muck, madness and mayhem, revisit the series highlights and see Tom Pemberton take on some of the best challenges for himself.
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