Double Fine Adventure! - Season 1

Season 1
Network

DatesApr 5, 2012 - Jul 16, 2015
Episodes

Season 1Episode 1
A Perfect Storm for Adventure
Double Fine Productions launches a Kickstarter campaign to fund the development of LucasArts veteran Tim Schafer's first adventure game in over a decade. The world's reaction catches the studio by surprise.
Apr 5, 2012

Season 1Episode 2
A Promise of Infinite Possibility
After the campaign’s record-breaking success, Tim is faced with the reality of having to start work on the game. Friends and mentors stop by the studio to discuss what made adventure games special and how the genre needs to evolve.
May 11, 2012

Season 1Episode 3
Codename: Reds
With the premise of the game in place, Tim begins assembling his team from Double Fine's talented pool of developers. A Chinatown bar crawl revisits the establishments that inspired code names for the studio's previous projects.
Jun 27, 2012

Season 1Episode 4
Walking Around in Our Drawings
Concept artists from Double Fine’s most iconic games gather for an art jam to design the characters and worlds through which Tim’s story will come to life.
Aug 9, 2012

Season 1Episode 5
It's Gonna Get Hairy
As the story and structure of the game continue to develop, the production team works to build an accurate schedule to accommodate the needs of development.
Sep 20, 2012

Season 1Episode 6
That Bagel Filter Thing
Lead Artist Nathan "Bagel" Stapley struggles to find a balance between representing his unique art style in the game and coping with the tremendous amount of content that has to be created.
Oct 27, 2012

Season 1Episode 7
We'll Handle It
Nov 21, 2012

Season 1Episode 8
Adventure Games Are Not Dead
Nearly a year after the launch of the Kickstarter, the team is ready to present a small slice of the game internally to the rest of the company for feedback. Tim goes on a juice diet.
Mar 7, 2013

Season 1Episode 9
Broken Age
Tim is invited to host the annual Game Developers Choice awards during an industry conference in San Francisco. The team crunches to prepare the first trailer that will introduce the game and its official title to the world.
Apr 23, 2013

Season 1Episode 10
Part One of Something Great
The team is revitalized by the response to the trailer’s premiere at GDC, but a new challenge rears its head that splits the opinions of management.
Jul 2, 2013

Season 1Episode 11
Ship It
As a plan for release is settled, the team is under pressure to hit a deadline while a mountain of work still remains. A visit to composer Peter McConnell's home outside the city reveals his inspirations and approach to the game's score.
Aug 30, 2013

Season 1Episode 12
A Whole Different Game Experience
Voices are put to the many eccentric characters of Broken Age by a cast of new and old friends. The animation team seeks help from outside the studio to complete the game's hours of cutscenes.
Nov 1, 2013

Season 1Episode 13
Crash Landing a Plane
Peter McConnell's music is brought to life by the Melbourne Symphony Orchestra. Extensive internal testing reveals mixed feedback on the game’s puzzles and cutscenes, and stress builds as the clock ticks towards release.
Dec 23, 2013

Season 1Episode 14
I Think This Is a Winner
The audio and visual effects teams feel the crunch on the eve of the release of Broken Age: Part One, while last minute decisions continue to be made with regards to the business plan moving forward.
Jan 28, 2014

Season 1Episode 15
Evergreen Games
The public response to Broken Age is met by the studio with mixed feelings. Tim and Justin await the report of initial sales figures.
Apr 10, 2014

Season 1Episode 16
This Time It's Just for Love
Tim discusses the aftermath of Act One's release while the team preps the iPad version. Production of Act Two begins with a hard deadline in sight.
Jul 9, 2014

Season 1Episode 17
Deadline for Tim
The team is working hard on the new content for Act 2 of Broken Age, but everything rests on Tim being able to finish all his writing tasks under a tight deadline. Double Fine says goodbye to a longtime friend whose contributions to the project will be sorely missed.
Oct 17, 2014

Season 1Episode 18
Constipation and Defcon 4
December is fast approaching, and while Tim may finally have his writing out of the way, a new problem has arisen that could seriously impact the team and the game’s schedule.
Jan 7, 2015

Season 1Episode 19
Last Call
As Double Fine nears the end of development on Broken Age, the company is faced with the greatest tragedy in its history.
Apr 23, 2015

Season 1Episode 20
We Did Our Job
After three years of development, the team is finished with Broken Age and moving on to new projects. We look back at the experience as a whole and question what the project means to the studio and the games industry on a larger scale. A special package arrives that symbolizes the end of the adventure.
Jul 16, 2015
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