2091 - Season 1

Season 1

Episodes

The Real
It's the year 2091. The best seven gamers in the world are recruited by a powerful company to travel to the moon of Calisto and play against each other at an extreme video game. But everything will change when one of them, discovers the sinister truth that hides within the game that may put their own lives in danger.

Pawn to Queen
While Ferrán disappears in Calisto, Lila insists on continuing to play and seals a strategic alliance with an unexpected rival. In the subsoil of the arena, a mystery is about to come to light to challenge the continuity of the game.

Déjà Vu
Lila risks her army, willing to do anything, to find Ferran's whereabouts and receives unexpected help. Inpar continues to watch over the survivors of the arena and goes to the aid of a new warrior. Almorás achieves his first victory and is determined to challenge his god.

Trojan Horse
Mephisto puts a new strategy into practice to win the game while Lila discovers the best kept secret of the Colonus ship. Inpar decides to make himself known to protect Enira's life and, unintentionally, ends up putting the safety of his people at risk. A new player is eliminated and checks the final destination of all game participants.

Lose to Win
Lila tries to discover who Inpar is but a surprise confrontation delays her plans. Mephisto gets new information to dominate the game as a new threat endangers the ship. On Earth, the Neodymium Corporation encounters the only truth capable of changing all its plans in Callisto.

Time Out
Lila allies with the least-respected player, but the past of the arena warriors puts her strategy at risk. Mephisto attacks Altea, challenging the limits of the game. The Neodymium Corporation is forced to take drastic measures to restore order in Callisto.

The Gambler
Enira manages to capture her enemy and prepares to fulfill the mission entrusted to her by her goddess. Lila anxiously awaits the restart of the game never imagining that she is about to lose the only thing that really matters to her. Mephisto challenges the Neodymium Corporation, regardless of the consequences.

Welcome Home
Mephisto turns to Lila to continue the game and will soon learn how far a mother's despair can go. Inpar, along with Enira, believes he is approaching the end of his adventure in Callisto. An old acquaintance from Sonia arrives at the Colonus ship.

Damage Control
On board the unknown ship, Inpar and Enira discover that a new threat looms over them. Lila is punished for breaking the rules of the game, while Altea learns that Mephisto remains a dangerous player. Meanwhile, Almorás, confused by his memories, wants to meet SONIA.

Reset
The game starts again inside the Colonus ship. Some unexpected help comes to the scavengers. In the ship, Moros Gorlero meets Inpar and Enira and takes them hostage. Ferrán is forced to play to save the Lila's players, who were being slaughtered by Altea's team. Almorás remembers that, in the past, it was Dr. Sharma who recognized SONIA and assigned Ferrán to save her.

The Missing Piece

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